{"id":9090,"date":"2019-02-17T12:02:58","date_gmt":"2019-02-17T11:02:58","guid":{"rendered":"https:\/\/www.arhns.uns.ac.rs\/givsf\/?p=9090"},"modified":"2019-02-17T12:11:58","modified_gmt":"2019-02-17T11:11:58","slug":"inverzno-mapiranje-iii-deo","status":"publish","type":"post","link":"https:\/\/www.arhns.uns.ac.rs\/givsf\/inverzno-mapiranje-iii-deo\/","title":{"rendered":"Inverzno mapiranje: III deo"},"content":{"rendered":"<p style=\"text-align: left\" align=\"justify\"><span style=\"font-family: Myriad Pro, sans-serif\"><span style=\"font-size: medium\">PRAVLJENJE ANIMACIJE U CINEMA 4D SOFTVERU<\/span><\/span><\/p>\n<p style=\"text-align: left\" align=\"justify\"><span style=\"font-family: Myriad Pro, sans-serif\"><span style=\"font-size: medium\">1. Modelovanje terena opcijom <em>Landscape. <\/em>U <em>Object<\/em> meniju se pode\u0161avaju parametri. Da bi se dalje moglo raditi sa objektom potrebno ga je pretvoriti u <em>editable.\u00a0 <\/em><\/span><\/span><\/p>\n<figure id=\"attachment_9092\" aria-describedby=\"caption-attachment-9092\" style=\"width: 227px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1C-model-planine.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-9092\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1C-model-planine.jpg\" alt=\"Landscape\" width=\"227\" height=\"122\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1C-model-planine.jpg 1920w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1C-model-planine-300x161.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1C-model-planine-1024x549.jpg 1024w\" sizes=\"auto, (max-width: 227px) 100vw, 227px\" \/><\/a><figcaption id=\"caption-attachment-9092\" class=\"wp-caption-text\">Landscape<\/figcaption><\/figure>\n<figure id=\"attachment_9091\" aria-describedby=\"caption-attachment-9091\" style=\"width: 231px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1aC-editable-planina.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-9091\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1aC-editable-planina.jpg\" alt=\"Editable Landscape\" width=\"231\" height=\"124\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1aC-editable-planina.jpg 1920w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1aC-editable-planina-300x160.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1aC-editable-planina-1024x548.jpg 1024w\" sizes=\"auto, (max-width: 231px) 100vw, 231px\" \/><\/a><figcaption id=\"caption-attachment-9091\" class=\"wp-caption-text\">Editable Landscape<\/figcaption><\/figure>\n<p style=\"text-align: left\">2. Opcijom <em>Plane Cut<\/em> se prave izohipse. Sa leve strane\u00a0 se otvori meni sa pode\u0161avanjima, broj, razmak, ravan se\u010denja&#8230; \u010cekirati <em>Select Cuts. <\/em>Konvertovanjem <em>Edge to Spline<\/em> dobija se\u00a0 novi objekat za rad, izohipse.<\/p>\n<figure id=\"attachment_9093\" aria-describedby=\"caption-attachment-9093\" style=\"width: 240px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2aC-plane-cut.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-9093 \" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2aC-plane-cut.jpg\" alt=\"2aC plane cut\" width=\"240\" height=\"129\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2aC-plane-cut.jpg 1919w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2aC-plane-cut-300x160.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2aC-plane-cut-1024x549.jpg 1024w\" sizes=\"auto, (max-width: 240px) 100vw, 240px\" \/><\/a><figcaption id=\"caption-attachment-9093\" class=\"wp-caption-text\">Plane Cut<\/figcaption><\/figure>\n<figure id=\"attachment_9094\" aria-describedby=\"caption-attachment-9094\" style=\"width: 242px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2C-spline-izohipse.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-9094\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2C-spline-izohipse.jpg\" alt=\"Edge to Spline\" width=\"242\" height=\"130\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2C-spline-izohipse.jpg 1920w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2C-spline-izohipse-300x161.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2C-spline-izohipse-1024x550.jpg 1024w\" sizes=\"auto, (max-width: 242px) 100vw, 242px\" \/><\/a><figcaption id=\"caption-attachment-9094\" class=\"wp-caption-text\">Edge to Spline<\/figcaption><\/figure>\n<p>3. Ta\u010dkasto LED svtelo. Prvo se napravi jedna LED svetiljka (opcija <em>Cube<\/em>), a opcijom <em>Fillet<\/em> se zaoble ivice. U <em>Material Editor<\/em> prozoru se podese opcije: <em>Luminance<\/em> (boja), <em>Transparency<\/em> (texture plexiglas), i <em>Glow<\/em>. Materijal se dodeli svetiljki preko <em>Drag&amp;Drop-a<\/em>. Zatim se iz <em>MoGraph<\/em> menija doda <em>Cloner<\/em> u koji se prevu\u010de Cube (svetiljka) i time se omogu\u0107i umno\u017eavanje LED svetiljki. Umno\u017eavanje je po difoltu linerano, ali kako <em>Cloner<\/em> ima svoj prozor sa pode\u0161avanjima, u meniju <em>Object<\/em>, <em>Mode<\/em> promeniti u <em>Object<\/em> i u opciju <em>Object<\/em> prevu\u0107i izohipse odnosno <em>Landscape Spline<\/em>, \u010dime \u0107e se Led svetla rasporediti po izohipsama, tu se dalje pode\u0161ava broj, razmak svetiljki&#8230;<\/p>\n<figure id=\"attachment_9095\" aria-describedby=\"caption-attachment-9095\" style=\"width: 244px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/3C-Led-svetlo-po-izohipsama-materijal-cloner.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-9095 \" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/3C-Led-svetlo-po-izohipsama-materijal-cloner.jpg\" alt=\"Cube, Material Editor, Mograph, Cloner\" width=\"244\" height=\"131\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/3C-Led-svetlo-po-izohipsama-materijal-cloner.jpg 1920w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/3C-Led-svetlo-po-izohipsama-materijal-cloner-300x160.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/3C-Led-svetlo-po-izohipsama-materijal-cloner-1024x549.jpg 1024w\" sizes=\"auto, (max-width: 244px) 100vw, 244px\" \/><\/a><figcaption id=\"caption-attachment-9095\" class=\"wp-caption-text\">Cube, Material Editor, Mograph, Cloner<\/figcaption><\/figure>\n<p>4. Animiranje LED svetiljki pomo\u0107u efektora. Iz <em>MoGraph<\/em> menija izabere se <em>Plain Effector<\/em> i prevu\u010de u <em>Effectors<\/em> tab <em>Cloner-a<\/em>, na taj na\u010din svetiljkama se dodeljuju osobine <em>Effector-a<\/em>. Zatim se<em> Plain Effector-u<\/em> dodeli <em>Falloff<\/em> (regija i oblik uticaja, u ovom slu\u010daju <em>Cone<\/em>). U parametrima <em>Effector-a<\/em> postoje razne transformacije, pomeranja, rotacije, skaliranja, u ovom slu\u010daju ideja je bila da se pomeranjem <em>Effector-a<\/em> u vertiklnom pravcu LED svetiljke pale i gase po regiji koju zahvata <em>Cone<\/em>. To je postignuto tako \u0161to je u <em>Transform<\/em> tabu <em>Cloner-a<\/em>, <em>Color<\/em> pode\u0161en na crnu boju (\u0161to bi zna\u010dilo da su LED svetiljke uga\u0161ene), dok je <em>Parameter<\/em> tab <em>Effector-a<\/em>, <em>Color<\/em> beo, odnosno upaljen. \u0160to bi zna\u010dilo da \u0107e tokom animacije svetiljke biti uga\u0161ene dok ih <em>Cone<\/em> regija <em>Effector-a<\/em> ne upali. Tako\u0111e je potrebno da u <em>Material Editor-u<\/em> osposbimo <em>Alpha<\/em> kanal i u <em>Texture<\/em> izaberemo <em>MoGraph Color Shader.<\/em> Za animaciju podesimo prvi i poslednji <em>Key frame,<\/em> odnosno po\u010detnu i krajnju poziciju <em>Effector-a<\/em>.<\/p>\n<figure id=\"attachment_9098\" aria-describedby=\"caption-attachment-9098\" style=\"width: 240px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/7C-Plain-Efektor-pod-Clonerom.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-9098 \" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/7C-Plain-Efektor-pod-Clonerom.jpg\" alt=\"7C Plain Efektor pod Clonerom\" width=\"240\" height=\"129\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/7C-Plain-Efektor-pod-Clonerom.jpg 1920w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/7C-Plain-Efektor-pod-Clonerom-300x160.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/7C-Plain-Efektor-pod-Clonerom-1024x549.jpg 1024w\" sizes=\"auto, (max-width: 240px) 100vw, 240px\" \/><\/a><figcaption id=\"caption-attachment-9098\" class=\"wp-caption-text\">MoGraph &#8211; Plain Effector, Falloff &#8211; Cone, Plain Effector dodeljen Cloner-u<\/figcaption><\/figure>\n<figure id=\"attachment_9101\" aria-describedby=\"caption-attachment-9101\" style=\"width: 241px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/ova.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-9101 \" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/ova.jpg\" alt=\"ova\" width=\"241\" height=\"129\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/ova.jpg 1920w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/ova-300x160.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/ova-1024x548.jpg 1024w\" sizes=\"auto, (max-width: 241px) 100vw, 241px\" \/><\/a><figcaption id=\"caption-attachment-9101\" class=\"wp-caption-text\">Parameter tab Effectora, Color beo=upaljen, Alpha kanal<\/figcaption><\/figure>\n<p>5. Sen\u010denje terena. Prvo se na \u010ditav teren aplicira materijal u vidu osen\u010dene boje (<em>Color Shader<\/em>). Zatim se kreira drugi lejer materijala kao <em>Luminence<\/em>, gde se podesi <em>Gradient<\/em>, boja, i linearni na\u010din prostiranja. Zatim se te osobine <em>Gradient-a<\/em> kopiraju u <em>Alpha<\/em> kanal, da bi svetlosni lejer mogao da se animira. Podesi se jo\u0161 i <em>Glow<\/em> efekat i materijal se dodeli terenu. Pomeranjem <em>Offset V<\/em> svetlo se pomera po terenu, i to je upravo ono \u0161to se animira (podesi se prvi i poslednji <em>Key frame<\/em>, sve izme\u0111u program sam prora\u010dunava), u tom tabu se mo\u017ee podesiti i intenzitet, \u0161irina, i na\u010din\u00a0 pomeranja svetlosnog lejera. Zatim se u uvede jedno op\u0161te svetlo da bi se ugasilo svetlo u sceni, na taj na\u010din se vidi samo svetlosni lejer i deo terena koji on osvetljava. Svetlo u sceni se gasi tako \u0161to se <em>Intensity<\/em> stavi na nulu.<\/p>\n<figure id=\"attachment_9106\" aria-describedby=\"caption-attachment-9106\" style=\"width: 250px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-9106\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1.jpg\" alt=\"Materijal terena\" width=\"250\" height=\"134\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1.jpg 1920w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1-300x160.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/1-1024x547.jpg 1024w\" sizes=\"auto, (max-width: 250px) 100vw, 250px\" \/><\/a><figcaption id=\"caption-attachment-9106\" class=\"wp-caption-text\">Materijal terena<\/figcaption><\/figure>\n<figure id=\"attachment_9107\" aria-describedby=\"caption-attachment-9107\" style=\"width: 248px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-9107\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2.jpg\" alt=\"Materijal svetlosnog lejera, Offset V, Projecton\" width=\"248\" height=\"133\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2.jpg 1920w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2-300x160.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/2-1024x548.jpg 1024w\" sizes=\"auto, (max-width: 248px) 100vw, 248px\" \/><\/a><figcaption id=\"caption-attachment-9107\" class=\"wp-caption-text\">Materijal svetlosnog lejera, Offset V, Projecton<\/figcaption><\/figure>\n<figure id=\"attachment_9108\" aria-describedby=\"caption-attachment-9108\" style=\"width: 250px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-9108\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/3.jpg\" alt=\"Uga\u0161eno svetlo u sceni\" width=\"250\" height=\"134\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/3.jpg 1920w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/3-300x160.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/3-1024x548.jpg 1024w\" sizes=\"auto, (max-width: 250px) 100vw, 250px\" \/><\/a><figcaption id=\"caption-attachment-9108\" class=\"wp-caption-text\">Uga\u0161eno svetlo u sceni<\/figcaption><\/figure>\n<p>6. Render Setttings.\u00a0 U <em>Render Settings-u<\/em> je va\u017eno dodati <em>Glow<\/em> iz <em>Effects<\/em> opcije, tu se mo\u017ee dodatno poja\u010dati isijavanje. Tako\u0111e je za animaciju va\u017eno staviti <em>Renderer<\/em> na <em>Physical<\/em> i podesiti u njemu opcije za render animacije je, ne png fajla.<\/p>\n<figure id=\"attachment_9110\" aria-describedby=\"caption-attachment-9110\" style=\"width: 241px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/8.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-9110\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/8.jpg\" alt=\"Render Settings\" width=\"241\" height=\"130\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/8.jpg 1915w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/8-300x161.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/8-1024x550.jpg 1024w\" sizes=\"auto, (max-width: 241px) 100vw, 241px\" \/><\/a><figcaption id=\"caption-attachment-9110\" class=\"wp-caption-text\">Render Settings<\/figcaption><\/figure>\n<p>7. <em>Loop<\/em> efekat u Adobe After Effects se posti\u017ee linearnim slaganjem filmova na <em>Timeline-u<\/em>, a tip <em>Timeline-a<\/em> se uvodi iz <em>Composition<\/em> menija. U Adobe After Effects se vr\u0161i i ostala postprodukcija animacija napravljenih u Cinema 4D.<\/p>\n<figure id=\"attachment_9109\" aria-describedby=\"caption-attachment-9109\" style=\"width: 242px\" class=\"wp-caption alignnone\"><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-9109\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/4.jpg\" alt=\"Adobe After Effects\" width=\"242\" height=\"130\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/4.jpg 1920w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/4-300x161.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/02\/4-1024x550.jpg 1024w\" sizes=\"auto, (max-width: 242px) 100vw, 242px\" \/><\/a><figcaption id=\"caption-attachment-9109\" class=\"wp-caption-text\">Adobe After Effects<\/figcaption><\/figure>\n<p>8. FINALNA ANIMACIJA: https:\/\/www.youtube.com\/watch?v=4HN_5eyFheg<\/p>\n<p>Slede\u0107i korak bi podrazumevao projektovanje animacije preko crte\u017ea izohipsa na ravnoj povr\u0161ini, sa idejom da se iluzija planine, pokrenutost crte\u017ea i dubina, postignu sen\u010denjem svetlosnim lejerima.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>PRAVLJENJE ANIMACIJE U CINEMA 4D SOFTVERU 1. Modelovanje terena opcijom Landscape. U Object meniju se pode\u0161avaju parametri. Da bi se dalje moglo raditi sa objektom potrebno ga je pretvoriti u editable.\u00a0 2. Opcijom Plane Cut se prave izohipse. Sa leve strane\u00a0 se otvori meni sa pode\u0161avanjima, broj, razmak, ravan se\u010denja&#8230; \u010cekirati Select Cuts. Konvertovanjem Edge&hellip; <a class=\"more-link\" href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/inverzno-mapiranje-iii-deo\/\">Continue reading <span class=\"screen-reader-text\">Inverzno mapiranje: III deo<\/span><\/a><\/p>\n","protected":false},"author":167,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[197,383,205],"coauthors":[],"class_list":["post-9090","post","type-post","status-publish","format-standard","hentry","category-radovi","tag-animacija","tag-cinema-4d","tag-inverzno-mapiranje","entry"],"_links":{"self":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/9090","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/users\/167"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/comments?post=9090"}],"version-history":[{"count":6,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/9090\/revisions"}],"predecessor-version":[{"id":9113,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/9090\/revisions\/9113"}],"wp:attachment":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/media?parent=9090"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/categories?post=9090"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/tags?post=9090"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/coauthors?post=9090"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}