{"id":6516,"date":"2017-07-12T12:11:34","date_gmt":"2017-07-12T11:11:34","guid":{"rendered":"https:\/\/www.arhns.uns.ac.rs\/givsf\/?p=6516"},"modified":"2017-07-13T17:00:53","modified_gmt":"2017-07-13T16:00:53","slug":"faza-iii-arhitektonska-vizuelizacija-koristeci-photoshop-na-osnovu-prostih-i-slozenih-geometrijskih-formi-u-postojecu-urbanoj-sredini","status":"publish","type":"post","link":"https:\/\/www.arhns.uns.ac.rs\/givsf\/faza-iii-arhitektonska-vizuelizacija-koristeci-photoshop-na-osnovu-prostih-i-slozenih-geometrijskih-formi-u-postojecu-urbanoj-sredini\/","title":{"rendered":"FAZA III | Arhitektonska vizuelizacija koriste\u0107i Photoshop na osnovu prostih i slo\u017eenih geometrijskih formi u postoje\u0107u urbanoj sredini"},"content":{"rendered":"<p><strong>Finishing touches<\/strong><\/p>\n<p>Kada smo dodali sve\u00a0\u0161to \u017eelimo i zadovoljni smo kako izgleda scena i sam objekat, mo\u017eemo da pode\u0161avamo boje.<\/p>\n<p>Sve layer-e &#8220;flatten-ujemo&#8221; i uz pomo\u0107u Levels dialoga, podesimo boje.<br \/>\nDodamo Lens flare kroz Filter -&gt; Render -&gt; Lens flare&#8230;<br \/>\nKoriste\u0107i Camera Raw Filter dodamo Vignette efekat.<br \/>\nTako\u0111e, u Camera Raw Filter dialogu, podesimo o\u0161trinu, kontrast i ja\u010dinu boja (saturation)<\/p>\n<pre><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-6518\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/07\/oridjidji-300x200.png\" alt=\"oridjidji\" width=\"434\" height=\"289\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/07\/oridjidji-300x200.png 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/07\/oridjidji.png 877w\" sizes=\"auto, (max-width: 434px) 100vw, 434px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-6517\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/07\/final-300x200.jpg\" alt=\"final\" width=\"434\" height=\"289\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/07\/final-300x200.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/07\/final-1024x682.jpg 1024w\" sizes=\"auto, (max-width: 434px) 100vw, 434px\" \/><i> \r\npre                                              posle<\/i><\/pre>\n<p><strong>Naravou\u010denije<\/strong><\/p>\n<p>Za ovaj konkretan primer bilo mi je potrebno dva &#8211; tri sata, mada je ve\u0107ina tog vremena oti\u0161la na biranje neba, ljudi, pode\u0161avanje boja i pode\u0161avanje perspektive kamere u 3ds Max-u.\u00a0Ali kada imate materijale pripremljene i sa jasnom slikom, \u0161ta \u017eelite da postignete, u glavi, potrebno je otprilike sat vremena.<\/p>\n<p><strong>Minimalne<\/strong> specifikacije ra\u010dunara za ovakav neki poduhvat u Photoshop-u:<\/p>\n<ul>\n<li>4 GB\u00a0RAM<\/li>\n<li>2 GHz (ili br\u017ei) procesor<\/li>\n<li>Grafi\u010dka kartica koja podr\u017eava OpenGL 2.0 sa 1 GB VRAM<\/li>\n<li>2.6 GB slobodnog prostora za 32-bitnu instalaciju, odnosno 3.1 GB za 64-bitnu instalaciju<\/li>\n<\/ul>\n<p>Photoshop koristi dosta RAM memorije, pa kada za neku operaciju nema dovoljno RAM memorije, photoshop uzima slobodni prostor sa bilo kog drajva kojem mo\u017ee da pristupi, tzv. <em>scratch memoriju.<\/em>\u00a0<em>Scratch\u00a0<\/em>operacije se vr\u0161e na HDD-u, kada program koristi neki od brojnih filtera i pode\u0161avanja koje smo prethodno koristili.<\/p>\n<p>Da bi se efikasnost programa pove\u0107ala, mogu\u0107e je podesiti kako PS koristi scratch memoriju.<br \/>\n<a title=\"informit.com\" href=\"http:\/\/www.informit.com\/articles\/article.aspx?p=2115887&amp;seqNum=12\" target=\"_blank\">Primer 1<\/a>\u00a0|\u00a0<a title=\"adobe.com\" href=\"https:\/\/helpx.adobe.com\/photoshop\/kb\/optimize-photoshop-cc-performance.html#manage-scratch-disks\" target=\"_blank\">Primer 2<\/a><\/p>\n<p><a title=\"retouchingacademy.com\" href=\"http:\/\/retouchingacademy.com\/history-caches-good-work-habits-for-better-photoshop-performance\/\" target=\"_blank\">Tako\u0111e, dobre radne navike u PS-u doprinose efikasnosti.<\/a><\/p>\n<p>Kao \u0161to sam ve\u0107 naveo, Photoshop je jedan izuzetno mo\u0107an alat koji nam omogu\u0107ava da pravimo arhitektonske vizualizacije, ukoliko nemamo pristup jakim ra\u010dunarima i ne mo\u017eemo da pravimo high-poly modele i bazirane rendere.<\/p>\n<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/07\/transformation_lr.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-6535\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/07\/transformation_lr-300x200.gif\" alt=\"transformation_lr\" width=\"300\" height=\"200\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/07\/transformation_lr-300x200.gif 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/07\/transformation_lr-1024x682.gif 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><br \/>\n<\/a><a title=\"GIF\" href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/07\/transformation_lr.gif\" target=\"_blank\">Click to expand and run GIF.<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Finishing touches Kada smo dodali sve\u00a0\u0161to \u017eelimo i zadovoljni smo kako izgleda scena i sam objekat, mo\u017eemo da pode\u0161avamo boje. Sve layer-e &#8220;flatten-ujemo&#8221; i uz pomo\u0107u Levels dialoga, podesimo boje. Dodamo Lens flare kroz Filter -&gt; Render -&gt; Lens flare&#8230; Koriste\u0107i Camera Raw Filter dodamo Vignette efekat. Tako\u0111e, u Camera Raw Filter dialogu, podesimo o\u0161trinu,&hellip; <a class=\"more-link\" href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/faza-iii-arhitektonska-vizuelizacija-koristeci-photoshop-na-osnovu-prostih-i-slozenih-geometrijskih-formi-u-postojecu-urbanoj-sredini\/\">Continue reading <span class=\"screen-reader-text\">FAZA III | Arhitektonska vizuelizacija koriste\u0107i Photoshop na osnovu prostih i slo\u017eenih geometrijskih formi u postoje\u0107u urbanoj sredini<\/span><\/a><\/p>\n","protected":false},"author":251,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"coauthors":[],"class_list":["post-6516","post","type-post","status-publish","format-standard","hentry","category-opste","entry"],"_links":{"self":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/6516","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/users\/251"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/comments?post=6516"}],"version-history":[{"count":6,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/6516\/revisions"}],"predecessor-version":[{"id":6538,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/6516\/revisions\/6538"}],"wp:attachment":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/media?parent=6516"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/categories?post=6516"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/tags?post=6516"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/coauthors?post=6516"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}