{"id":5806,"date":"2017-05-29T22:39:51","date_gmt":"2017-05-29T21:39:51","guid":{"rendered":"https:\/\/www.arhns.uns.ac.rs\/givsf\/?p=5806"},"modified":"2017-05-29T22:39:51","modified_gmt":"2017-05-29T21:39:51","slug":"modelovanje-geometrije-lika-u-zbrush-u-3-deo","status":"publish","type":"post","link":"https:\/\/www.arhns.uns.ac.rs\/givsf\/modelovanje-geometrije-lika-u-zbrush-u-3-deo\/","title":{"rendered":"Modelovanje geometrije lika u Zbrush-u &#8211; 3. deo"},"content":{"rendered":"<p>Kad je model doveden u odgovaraju\u0107i polo\u017eaj i nakon \u0161to su mu dodati neki elementi koji ga izdvajaju, na red je do\u0161lo doterivanje samog oblika tela modela.<\/p>\n<p>Kako je uvezen model dosta fizi\u010dki razvijeniji i krupniji od modela koji je pravljen, delovi tela na kojima ima najvi\u0161e razlike u mi\u0161i\u0107noj masi su se smanjivali sa ClayBuldUp-om u Smooth-om.<\/p>\n<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/smanjuje-se-misicna-masa.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-5807\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/smanjuje-se-misicna-masa-300x226.jpg\" alt=\"smanjuje se misicna masa\" width=\"300\" height=\"226\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/smanjuje-se-misicna-masa-300x226.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/smanjuje-se-misicna-masa-1024x772.jpg 1024w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/smanjuje-se-misicna-masa.jpg 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Nakon \u0161to su mi\u0161i\u0107i tela oblikovani u skladu sa referentnom slikom, sam oblik lica je ostao kao karakteristi\u010dna razlika izme\u0111u uvezenog modela i reference. Uvezeni model je imao Negroidne crte lica, dok \u017eeljeni model bi trebalo da ima Evropeidne. Sa istim \u010detkama je ispravljena i ova razlika i dodata je brada koju model na slici ima.<\/p>\n<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/slika7.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-5808\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/slika7-300x168.png\" alt=\"slika7\" width=\"300\" height=\"168\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/slika7-300x168.png 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/slika7-1024x576.png 1024w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/slika7.png 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Na kraju, u \u017eelji da se ispita jo\u0161 neka opcija ovog zanimljivog programa, na grudi je docrtana tetova\u017ea modelu. Ovaj postupak je jako jednostavan i zahteva samo da se u okviru alata Polypaint uklju\u010di opcija Colorize.<\/p>\n<p>Kako se ne bi menjala geometrija samog modela, ve\u0107 se dobijali 2d crte\u017ei, isklju\u010duje se Zadd ili Z-Sub i uklju\u010duje RGB (intenzitet mu se pove\u0107a na 100). Nakon ovoga se bira \u017eeljena boja, pode\u0161ava ve\u0107i broj poligona (kako crte\u017e ne bi bio pikselizovan) i sa izabranom \u010detkom prave \u017eeljeni oblici.<\/p>\n<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/iron-fist-render1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-5809\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/iron-fist-render1-298x300.jpg\" alt=\"iron fist render1\" width=\"298\" height=\"300\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/iron-fist-render1-298x300.jpg 298w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/iron-fist-render1-150x150.jpg 150w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/iron-fist-render1-32x32.jpg 32w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/iron-fist-render1-64x64.jpg 64w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/iron-fist-render1-96x96.jpg 96w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/iron-fist-render1-128x128.jpg 128w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/05\/iron-fist-render1.jpg 836w\" sizes=\"auto, (max-width: 298px) 100vw, 298px\" \/><\/a><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/04\/3e23853f51b37c2191fcba45717bbdf7.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-5148\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/04\/3e23853f51b37c2191fcba45717bbdf7-279x300.jpg\" alt=\"3e23853f51b37c2191fcba45717bbdf7\" width=\"279\" height=\"300\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/04\/3e23853f51b37c2191fcba45717bbdf7-279x300.jpg 279w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2017\/04\/3e23853f51b37c2191fcba45717bbdf7.jpg 895w\" sizes=\"auto, (max-width: 279px) 100vw, 279px\" \/><\/a><\/p>\n<p>Kada se savladaju osnovne opcije navigacije i oblikovanja, Zbrush postaje savr\u0161en i relativno jednostavan program za modelovanje likova. Ostale opcije se se u\u010de pomo\u0107u mnogobrojnih saveta na blogovima i tutorijala u zavisnosti od toga \u0161ta treba posti\u0107i i koliko je problem kompleksan. Svakako, ovo je program sa puno potencijala i nameravam da nastavim da usavr\u0161avam svoje znanje o njemu.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Kad je model doveden u odgovaraju\u0107i polo\u017eaj i nakon \u0161to su mu dodati neki elementi koji ga izdvajaju, na red je do\u0161lo doterivanje samog oblika tela modela. Kako je uvezen model dosta fizi\u010dki razvijeniji i krupniji od modela koji je pravljen, delovi tela na kojima ima najvi\u0161e razlike u mi\u0161i\u0107noj masi su se smanjivali sa&hellip; <a class=\"more-link\" href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/modelovanje-geometrije-lika-u-zbrush-u-3-deo\/\">Continue reading <span class=\"screen-reader-text\">Modelovanje geometrije lika u Zbrush-u &#8211; 3. deo<\/span><\/a><\/p>\n","protected":false},"author":231,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[287],"tags":[],"coauthors":[],"class_list":["post-5806","post","type-post","status-publish","format-standard","hentry","category-1617-radovi","entry"],"_links":{"self":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/5806","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/users\/231"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/comments?post=5806"}],"version-history":[{"count":1,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/5806\/revisions"}],"predecessor-version":[{"id":5810,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/5806\/revisions\/5810"}],"wp:attachment":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/media?parent=5806"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/categories?post=5806"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/tags?post=5806"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/coauthors?post=5806"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}