{"id":4613,"date":"2016-08-15T17:23:00","date_gmt":"2016-08-15T16:23:00","guid":{"rendered":"https:\/\/www.arhns.uns.ac.rs\/givsf\/?p=4613"},"modified":"2016-08-15T17:23:00","modified_gmt":"2016-08-15T16:23:00","slug":"pocetak-modelovanja-u-zbrush-u","status":"publish","type":"post","link":"https:\/\/www.arhns.uns.ac.rs\/givsf\/pocetak-modelovanja-u-zbrush-u\/","title":{"rendered":"Po\u010detak modelovanja u Zbrush-u"},"content":{"rendered":"<p>Na internetu ima mno\u0161tvo tutorijala o \u00a0pravljenju ljudskih i ne-ljudskih figura, \u0161to je i razumljivo zbog potreba gaming industrije. Po\u0161to je ovo prvi projekat koji radim u ovom softveru, nisam hteo uzeti preterano te\u017eak zadatak, s razlogom da bi krajnji ishod bio pristojan. Pretra\u017eivaju\u0107i nai\u0161ao sam na sliku modela lavice ura\u0111enu u Z brushu, i to mi se u\u010dinilo kao sasvim pogodan model.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"https:\/\/s-media-cache-ak0.pinimg.com\/originals\/42\/31\/a5\/4231a551a48530ae77ac4064a9029b6e.jpg\" alt=\"\" width=\"603\" height=\"166\" \/><\/p>\n<p>Prvi koraci bili su naravno upoznavanje sa samim softverom, interfejs, komande, alatke itd. Interfejs je druga\u010diji od drugih softvera (Autocad, Sketchup, 3ds max. . .)\u00a0, ali se u njemu lako snalazi, malo je sli\u010dan Photoshopu. Naravno da komande ne mogu biti iste kao u prethodno navedenim softverima, ali je zato mogu\u0107e uraditi &#8220;grub&#8221; model, u recimo 3ds Maxu i sa\u010duvati ga, odnosno exportovati kao .obj (objekat \/ object ) i kao takav importovati u Zbrush. Po\u017eeljno je pre exportovanja uraditi &#8220;smooth&#8221; na geometriji, kako bi posao u Z brushu bio laksi.<\/p>\n<p>Ja nisam i\u0161ao ovom metodom ve\u0107 sam krenuo od 0 u samom Z brushu.<br \/>\nKreirao sam sferu u radnom polju Z brusha. Prilikom kreiranja bilo kakvog tela u Z brushu, jednine numeri\u010dke vrednosti koje su odmah prikazane su: Veli\u010dina selektovane \u010detkice; Intenzitet &#8211; trenutno selektovane \u010detkice; Broj poliogona od kojih je telo sastavljeno; Veli\u010dina -u smislu povr\u0161ine\/zapremine nije definisana i ona se odre\u0111uje odokativno, odnosno kasnije, se svaki dodati objeklat ili telo proporcionalno odre\u0111uje prema ve\u0107 postoje\u0107im objektima.<\/p>\n<p>Nakon kreiranja sfere potrebno je u paleti &#8220;Tool&#8221; kliknuti na &#8220;Make polyMesh 3d&#8221; da bi bilo mogu\u0107e raditi na sferi. Uklju\u010divanjem &#8220;frame&#8221; alatke mogu\u0107e je videti mre\u017eu poligona od kojih je sa\u010dinjena sfera. Manja rezolucija = manje poligona \/ Ve\u0107a rezolucija = vi\u0161e poligona. I ovde se mo\u017ee primetiti prvi problem, tj postojanje &#8220;polova&#8221; sfere.<\/p>\n<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2016\/08\/0.000.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-4615\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2016\/08\/0.000-300x187.png\" alt=\"0\" width=\"300\" height=\"187\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2016\/08\/0.000-300x187.png 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2016\/08\/0.000-1024x640.png 1024w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2016\/08\/0.000.png 1680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Ovaj problem je lako resiv, odabirom alatke DynaMesh &#8211; svi tutorijali koje sam pogledao na YouTubu\u00a0bili su ra\u0111eni u DynaMeshu. Nakon DynaMesha sfera izgleda ovako:<\/p>\n<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2016\/08\/0.00000.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-4614\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2016\/08\/0.00000-300x187.png\" alt=\"1\" width=\"300\" height=\"187\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2016\/08\/0.00000-300x187.png 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2016\/08\/0.00000-1024x640.png 1024w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2016\/08\/0.00000.png 1680w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Sada je mogu\u0107e raditi, bez brige da \u0107e se negde pojaviti &#8220;nedeljivi&#8221; poligoni.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Na internetu ima mno\u0161tvo tutorijala o \u00a0pravljenju ljudskih i ne-ljudskih figura, \u0161to je i razumljivo zbog potreba gaming industrije. Po\u0161to je ovo prvi projekat koji radim u ovom softveru, nisam hteo uzeti preterano te\u017eak zadatak, s razlogom da bi krajnji ishod bio pristojan. Pretra\u017eivaju\u0107i nai\u0161ao sam na sliku modela lavice ura\u0111enu u Z brushu, i&hellip; <a class=\"more-link\" href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/pocetak-modelovanja-u-zbrush-u\/\">Continue reading <span class=\"screen-reader-text\">Po\u010detak modelovanja u Zbrush-u<\/span><\/a><\/p>\n","protected":false},"author":176,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"coauthors":[],"class_list":["post-4613","post","type-post","status-publish","format-standard","hentry","category-opste","entry"],"_links":{"self":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/4613","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/users\/176"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/comments?post=4613"}],"version-history":[{"count":1,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/4613\/revisions"}],"predecessor-version":[{"id":4616,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/4613\/revisions\/4616"}],"wp:attachment":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/media?parent=4613"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/categories?post=4613"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/tags?post=4613"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/coauthors?post=4613"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}