{"id":4295,"date":"2016-04-18T17:00:45","date_gmt":"2016-04-18T16:00:45","guid":{"rendered":"https:\/\/www.arhns.uns.ac.rs\/givsf\/?p=4295"},"modified":"2016-08-15T15:34:17","modified_gmt":"2016-08-15T14:34:17","slug":"modelovanje-lika-character-u-3d-softwareu-z-brush","status":"publish","type":"post","link":"https:\/\/www.arhns.uns.ac.rs\/givsf\/modelovanje-lika-character-u-3d-softwareu-z-brush\/","title":{"rendered":"Modelovanje lika (character) u 3d softwareu Z brush"},"content":{"rendered":"<p>Istrazivanje na kreiranju likova za igrice i digitalne animacije koriscenjem \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Z brush-a. Nacin rada (layer, mesh, group, nurbs, sculpting, polygonal modeling&#8230;&#8230;..) , tezina\/lakoca izvodjenja kompleksnih tekstura\u00a0tekstura (kosa, krzno, koza) . Apliciranje boja, i efekata.<\/p>\n<p>Inspiracija za ovo istrazivanje je upoznavanje drugih\u00a0software-a, ne pretezno upotrebljivim u arhitektonskom modelovanju u kojim je moguce modelovati organska tela i oblike, za potrebe gaming industrije, pre svega. Potom mogucnosti izvodjenja (povezivanja) 3d modelovanja sa 3d printom.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"\" src=\"http:\/\/pixologic.com\/blog\/wp-content\/uploads\/2015\/06\/SF-Zoo-Lead-In-1200x500.jpg\" alt=\"\" width=\"672\" height=\"280\" \/><\/p>\n<p>Prikazana slika samo je jedna od mnogih koji prikazuju nivo detalja koji je moguce postici u Z brush-u. Kao krajnji rezultat ocekujem priblizne rezultate, s&#8217; obzirom da do sada nisam radio u ovom programu. :D<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Istrazivanje na kreiranju likova za igrice i digitalne animacije koriscenjem \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 Z brush-a. Nacin rada (layer, mesh, group, nurbs, sculpting, polygonal modeling&#8230;&#8230;..) , tezina\/lakoca izvodjenja kompleksnih tekstura\u00a0tekstura (kosa, krzno, koza) . Apliciranje boja, i efekata. Inspiracija za ovo istrazivanje je upoznavanje drugih\u00a0software-a, ne pretezno upotrebljivim u arhitektonskom modelovanju u&hellip; <a class=\"more-link\" href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/modelovanje-lika-character-u-3d-softwareu-z-brush\/\">Continue reading <span class=\"screen-reader-text\">Modelovanje lika (character) u 3d softwareu Z brush<\/span><\/a><\/p>\n","protected":false},"author":176,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"coauthors":[],"class_list":["post-4295","post","type-post","status-publish","format-standard","hentry","category-opste","entry"],"_links":{"self":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/4295","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/users\/176"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/comments?post=4295"}],"version-history":[{"count":3,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/4295\/revisions"}],"predecessor-version":[{"id":4309,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/4295\/revisions\/4309"}],"wp:attachment":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/media?parent=4295"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/categories?post=4295"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/tags?post=4295"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/coauthors?post=4295"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}