{"id":1913,"date":"2013-09-14T02:52:31","date_gmt":"2013-09-14T01:52:31","guid":{"rendered":"http:\/\/www.arhns.com\/givsf\/?p=1913"},"modified":"2013-09-14T18:27:57","modified_gmt":"2013-09-14T17:27:57","slug":"pravljenje-car-drive-igrice-final","status":"publish","type":"post","link":"https:\/\/www.arhns.uns.ac.rs\/givsf\/pravljenje-car-drive-igrice-final\/","title":{"rendered":"Pravljenje &#8216;Car drive&#8217; igrice (final)"},"content":{"rendered":"<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2013\/09\/unity1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1915\" alt=\"unity1\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2013\/09\/unity1-300x168.jpg\" width=\"300\" height=\"168\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2013\/09\/unity1-300x168.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2013\/09\/unity1-1024x575.jpg 1024w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2013\/09\/unity1.jpg 1366w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>-Model smo exportovali iz 3ds maxa kao .FBX fajl. Obratiti paznju da jedinice budu u metrima.<br \/>\n-Po otvaranju Unity-a napraviti &#8216;new project&#8217; i odrediti prazan folder u kom \u0107e unity da napravi hierarhiju foldera za projekat.<br \/>\n-Sa\u010duvan fbx model potom kopiramo u &#8216;assets&#8217; folder unity project-a.<br \/>\n-U listi hierarhije (koja se nalizi sa leve strane) podesili smo da \u0161asija bude &#8216;parent&#8217; tockovima.<\/p>\n<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2013\/09\/unity2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-1914\" alt=\"unity2\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2013\/09\/unity2-300x168.jpg\" width=\"300\" height=\"168\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2013\/09\/unity2-300x168.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2013\/09\/unity2-1024x575.jpg 1024w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2013\/09\/unity2.jpg 1366w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>-Potom napravimo &#8216;wheel collider&#8217; (component&gt;physics&gt;wheel collider) po jedan za svaki to\u010dak i centriramo ga tako da se poklapa sa geometrijom.<br \/>\n-Takodje napravimo box collider za \u0161asiju.<br \/>\n-Potom koriste\u0107i javascript skriptu &#8216;car script&#8217; (koja se moze skinuti sa interneta) dodelimo kojima brzine, ubrzanje, kocenje, konjsku snagu i ostale potrebne atribute.<br \/>\n-Zatim &#8216;wheel align script&#8217;-u (koja se moze skinuti sa interneta) dodelimo svakom to\u010dku i njegovom collider-u tako da se tockovi okre\u0107u i rotiraju u skladu sa ubrzanjem i skretanjem auta.<br \/>\n-Posle jos par pode\u0161avanja spremni smo da exportujemo igricu za \u017eeljenu platformu, sto radimo pomocu file&gt;&#8217;build and run&#8217; komande.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>-Model smo exportovali iz 3ds maxa kao .FBX fajl. Obratiti paznju da jedinice budu u metrima. -Po otvaranju Unity-a napraviti &#8216;new project&#8217; i odrediti prazan folder u kom \u0107e unity da napravi hierarhiju foldera za projekat. -Sa\u010duvan fbx model potom kopiramo u &#8216;assets&#8217; folder unity project-a. -U listi hierarhije (koja se nalizi sa leve strane)&hellip; <a class=\"more-link\" href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/pravljenje-car-drive-igrice-final\/\">Continue reading <span class=\"screen-reader-text\">Pravljenje &#8216;Car drive&#8217; igrice (final)<\/span><\/a><\/p>\n","protected":false},"author":37,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"coauthors":[],"class_list":["post-1913","post","type-post","status-publish","format-standard","hentry","category-radovi","entry"],"_links":{"self":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/1913","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/users\/37"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/comments?post=1913"}],"version-history":[{"count":4,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/1913\/revisions"}],"predecessor-version":[{"id":1931,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/1913\/revisions\/1931"}],"wp:attachment":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/media?parent=1913"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/categories?post=1913"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/tags?post=1913"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/coauthors?post=1913"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}