{"id":15921,"date":"2022-04-15T19:48:31","date_gmt":"2022-04-15T18:48:31","guid":{"rendered":"https:\/\/www.arhns.uns.ac.rs\/givsf\/?p=15921"},"modified":"2022-07-22T22:47:27","modified_gmt":"2022-07-22T21:47:27","slug":"metode-kreiranja-3d-modela-za-video-igrice","status":"publish","type":"post","link":"https:\/\/www.arhns.uns.ac.rs\/givsf\/metode-kreiranja-3d-modela-za-video-igrice\/","title":{"rendered":"Modelovanje high poly geometrije (ZBrush\/Blender) &#8211; Faza 1"},"content":{"rendered":"<p>Tema:<\/p>\n<p>Oblast istra\u017eivanja su razli\u010dite metode modelovanja i celokupan postupak kreiranja modela za video igrice. Ta\u010dnija tema istra\u017eivanja jeste uporedna analiza modelovanja\u00a0istog lika u dva razli\u010dita programa, sa razli\u010ditim metodama\u00a0oblikovanja, Blenderu i ZBrushu. ZBrush je u odnosu na Blender zastupljeniji u industriji, ali su oba programa popularna u ovoj oblasti. Dok ZBrush funkcioni\u0161e po principu oblikovanja komada gline i pru\u017ea malo ve\u0107u slobodu pri transformaciji, Blender funkcioni\u0161e po principu modifikovanja razli\u0107itih geometrijskih tela i pru\u017ea malo ve\u0107u preciznost. Cilj je istra\u017eiti razlike\u00a0i\u00a0 na\u010din koji je pogodniji za ovaj lik. Kriterijumi istra\u017eivanja su\u00a0 broj koraka potreban za istu detaljnost , lako\u0107a postizanja\u00a0 preciznosti i verodostojnosti i mogu\u0107nosti koje program pru\u017ea.<\/p>\n<p>Istra\u017eivanje se bazira na modelovanju liku sa velikim brojem poligona (high poly geometrije), datog u prilogu.<\/p>\n<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-17148\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone.png\" alt=\"cubone\" width=\"299\" height=\"299\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone.png 256w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone-150x150.png 150w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone-32x32.png 32w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone-64x64.png 64w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone-96x96.png 96w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone-128x128.png 128w\" sizes=\"auto, (max-width: 299px) 100vw, 299px\" \/><\/a><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-17149\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone2-300x300.jpg\" alt=\"cubone2\" width=\"300\" height=\"300\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone2-300x300.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone2-150x150.jpg 150w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone2-32x32.jpg 32w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone2-64x64.jpg 64w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone2-96x96.jpg 96w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone2-128x128.jpg 128w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2022\/04\/cubone2.jpg 500w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tema: Oblast istra\u017eivanja su razli\u010dite metode modelovanja i celokupan postupak kreiranja modela za video igrice. Ta\u010dnija tema istra\u017eivanja jeste uporedna analiza modelovanja\u00a0istog lika u dva razli\u010dita programa, sa razli\u010ditim metodama\u00a0oblikovanja, Blenderu i ZBrushu. ZBrush je u odnosu na Blender zastupljeniji u industriji, ali su oba programa popularna u ovoj oblasti. Dok ZBrush funkcioni\u0161e po principu&hellip; <a class=\"more-link\" href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/metode-kreiranja-3d-modela-za-video-igrice\/\">Continue reading <span class=\"screen-reader-text\">Modelovanje high poly geometrije (ZBrush\/Blender) &#8211; Faza 1<\/span><\/a><\/p>\n","protected":false},"author":540,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"coauthors":[529],"class_list":["post-15921","post","type-post","status-publish","format-standard","hentry","category-opste","entry"],"_links":{"self":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/15921","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/users\/540"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/comments?post=15921"}],"version-history":[{"count":5,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/15921\/revisions"}],"predecessor-version":[{"id":17182,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/15921\/revisions\/17182"}],"wp:attachment":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/media?parent=15921"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/categories?post=15921"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/tags?post=15921"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/coauthors?post=15921"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}