{"id":10987,"date":"2020-03-31T16:03:39","date_gmt":"2020-03-31T15:03:39","guid":{"rendered":"https:\/\/www.arhns.uns.ac.rs\/givsf\/?p=10987"},"modified":"2020-06-09T23:24:42","modified_gmt":"2020-06-09T22:24:42","slug":"generisanje-displacement-mapa-iz-3d-geometrije","status":"publish","type":"post","link":"https:\/\/www.arhns.uns.ac.rs\/givsf\/generisanje-displacement-mapa-iz-3d-geometrije\/","title":{"rendered":"Generisanje 3D geometrije iz displacement mapa (I faza)"},"content":{"rendered":"<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/fa148371619407.5bcb85feeb05d.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-10988 size-large\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/fa148371619407.5bcb85feeb05d-1024x576.jpg\" alt=\"fa148371619407.5bcb85feeb05d\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/fa148371619407.5bcb85feeb05d-1024x576.jpg 1024w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/fa148371619407.5bcb85feeb05d-300x168.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/fa148371619407.5bcb85feeb05d.jpg 1400w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/a><\/p>\n<p>\u010cesto je pri modelovanju prostora potrebna primena posebnih tekstura i topografija na odre\u0111enim povr\u0161ima, \u0161to ne mo\u017ee biti zadovoljeno klasi\u010dnim seamless teksturama koje se mogu prona\u0107i na internetu. Umesto teksture, modelovali bi se plitki reljefi na povr\u0161ima, \u0161to nije jednostavno u softverima koji se \u010desto koriste pri arhitektonskom projektovanju.<\/p>\n<p>Slobodnim modelovanjem u ZBrush-u mogu\u0107e je stvoriti 3D model, a na osnovu njega izvesti mape, i koristiti ih u 3ds Max-u. Isto tako, iz fotografije ili mape mogu\u0107e je generisati 3D\u00a0geometriju u obliku\u00a0plitkog reljefa, i\u00a0koristiti je u drugim softverima.<\/p>\n<p>Crtanjem ili obra\u0111ivanjem slike u Photoshop-u mo\u017ee se posti\u0107i sli\u010dan efekat, iako krajnji\u00a0ishod nije 3D geometrija.<\/p>\n<p>Mogu\u0107i pristupi\u00a0datom problemu bi\u0107e\u00a0isprobani\u00a0na primeru skulpture\/reljefa u kamenu.<img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-11001 size-medium\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/tumblr_n90vlkgP9L1qfvq9bo1_1280-216x300.jpg\" alt=\"tumblr_n90vlkgP9L1qfvq9bo1_1280\" width=\"216\" height=\"300\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/tumblr_n90vlkgP9L1qfvq9bo1_1280-216x300.jpg 216w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/tumblr_n90vlkgP9L1qfvq9bo1_1280-739x1024.jpg 739w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/tumblr_n90vlkgP9L1qfvq9bo1_1280.jpg 1080w\" sizes=\"auto, (max-width: 216px) 100vw, 216px\" \/><\/p>\n<p><strong>Cilj<\/strong> je isprobati razli\u010dite na\u010dine dobijanja tekstura, kao i 3D geometrija na osnovu njih, a zatim ih testirati u 3ds Max-u. (na osnovu razli\u010ditih kriterijuma koji \u0107e naknadno biti odre\u0111eni)<\/p>\n<p><a href=\"https:\/\/www.behance.net\/gallery\/71619407\/How-to-Carve-a-Giant\">https:\/\/www.behance.net\/gallery\/71619407\/How-to-Carve-a-Giant<\/a><\/p>\n<p><a href=\"https:\/\/www.cggallery.com\/tutorials\/displacement\/\">https:\/\/www.cggallery.com\/tutorials\/displacement\/<\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u010cesto je pri modelovanju prostora potrebna primena posebnih tekstura i topografija na odre\u0111enim povr\u0161ima, \u0161to ne mo\u017ee biti zadovoljeno klasi\u010dnim seamless teksturama koje se mogu prona\u0107i na internetu. Umesto teksture, modelovali bi se plitki reljefi na povr\u0161ima, \u0161to nije jednostavno u softverima koji se \u010desto koriste pri arhitektonskom projektovanju. Slobodnim modelovanjem u ZBrush-u mogu\u0107e je&hellip; <a class=\"more-link\" href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/generisanje-displacement-mapa-iz-3d-geometrije\/\">Continue reading <span class=\"screen-reader-text\">Generisanje 3D geometrije iz displacement mapa (I faza)<\/span><\/a><\/p>\n","protected":false},"author":428,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[433],"tags":[],"coauthors":[],"class_list":["post-10987","post","type-post","status-publish","format-standard","hentry","category-1920-radovi","entry"],"_links":{"self":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/10987","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/users\/428"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/comments?post=10987"}],"version-history":[{"count":5,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/10987\/revisions"}],"predecessor-version":[{"id":12326,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/10987\/revisions\/12326"}],"wp:attachment":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/media?parent=10987"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/categories?post=10987"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/tags?post=10987"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/coauthors?post=10987"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}