{"id":10872,"date":"2020-03-30T16:17:54","date_gmt":"2020-03-30T15:17:54","guid":{"rendered":"https:\/\/www.arhns.uns.ac.rs\/givsf\/?p=10872"},"modified":"2020-07-20T19:51:07","modified_gmt":"2020-07-20T18:51:07","slug":"zbrush-sculpting-barbie-rapunzel-faza-i","status":"publish","type":"post","link":"https:\/\/www.arhns.uns.ac.rs\/givsf\/zbrush-sculpting-barbie-rapunzel-faza-i\/","title":{"rendered":"ZBrush Sculpting- Barbie Rapunzel (Faza I)"},"content":{"rendered":"<p><strong>Oblast<\/strong>: Modelovanje karaktera u ZBrush-u odnosno face rigging na postoje\u0107em primeru karaktera iz animiranog filma Barbie Rapunzel.<\/p>\n<p><strong>Problem<\/strong>:\u00a0U okviru ovog istra\u017eivanja tema koja \u0107e se razradjivati jeste modelovanje odabranog karaktera u programu ZBrush. Izabrani karakter jeste Barbie Rapunzel (slika br. 1), karakter iz kanadsko-ameri\u010dkog direct-to-video filma snimljenog 2002. godine, koji predstavlja drugi po redu film u seriji kompjuterski animiranih filmova temeljenih na lutki Barbie.<\/p>\n<p>Ideja je, ba\u0161 iz razloga \u0161to animirani film datira iz 2002. godine, da se lik ,,a\u017eurira&#8221; , odnosno da mu se u odredjenoj meri daju prirodnije crte lica, ba\u0161 kao \u0161to je to odradjeno u animiranim filmovima koji datiraju od 2010. godine pa sve do danas.<\/p>\n<p>Pod prirodnijim crtama lica podrazumeva se prirodniji izgled kose, obrva, kao i odredjenih delova koji na odabranom karakteru izgledaju neprirodno. Kao primer karaktera sa prirodnijim crtama lica\u00a0odabran je\u00a0Disney-jev lik Moana (slika br. 2) koji\u00a0je poslu\u017eio kao inspiracija.<\/p>\n<p><strong>Cilj<\/strong>: Izmodelovati karakter Barbie Rapunzel\u00a0sa \u0161to vi\u0161e detalja koji \u0107e mu dati prirodniji izgled lica, ali ga modelovati tako da ostane \u0161to verniji originalu. Cilj je da se lik o\u017eivi, odnosno da dobije ljudske karakteristike, poput karaktera iz Disney-jevog\u00a0crta\u0107a Moana.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Referentne fotografije:<\/strong><\/p>\n<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/Barbie-as-Rapunzel_-An-Experience.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-10880\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/Barbie-as-Rapunzel_-An-Experience-225x300.png\" alt=\"Barbie as Rapunzel_ An Experience\" width=\"225\" height=\"300\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/Barbie-as-Rapunzel_-An-Experience-225x300.png 225w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/Barbie-as-Rapunzel_-An-Experience.png 576w\" sizes=\"auto, (max-width: 225px) 100vw, 225px\" \/><\/a>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-12669\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2020\/03\/582de3287029661c008b4684-300x225.jpg\" alt=\"582de3287029661c008b4684\" width=\"300\" height=\"225\" \/><\/p>\n<p>Slike su preuzete sa ovih sajtova:<\/p>\n<p>Barbie Rapunzel:\u00a0<a href=\"https:\/\/barbiemovies.fandom.com\/wiki\/Princess_Rapunzel\">https:\/\/barbiemovies.fandom.com\/wiki\/Princess_Rapunzel<\/a><\/p>\n<p>Moana, Disney:\u00a0<a href=\"https:\/\/www.telegraph.co.uk\/films\/0\/disneys-dazzling-moana-cg-animation-has-never-felt-warmer\/\">https:\/\/www.telegraph.co.uk\/films\/0\/disneys-dazzling-moana-cg-animation-has-never-felt-warmer\/<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Oblast: Modelovanje karaktera u ZBrush-u odnosno face rigging na postoje\u0107em primeru karaktera iz animiranog filma Barbie Rapunzel. Problem:\u00a0U okviru ovog istra\u017eivanja tema koja \u0107e se razradjivati jeste modelovanje odabranog karaktera u programu ZBrush. Izabrani karakter jeste Barbie Rapunzel (slika br. 1), karakter iz kanadsko-ameri\u010dkog direct-to-video filma snimljenog 2002. godine, koji predstavlja drugi po redu film&hellip; <a class=\"more-link\" href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/zbrush-sculpting-barbie-rapunzel-faza-i\/\">Continue reading <span class=\"screen-reader-text\">ZBrush Sculpting- Barbie Rapunzel (Faza I)<\/span><\/a><\/p>\n","protected":false},"author":426,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[433],"tags":[],"coauthors":[],"class_list":["post-10872","post","type-post","status-publish","format-standard","hentry","category-1920-radovi","entry"],"_links":{"self":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/10872","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/users\/426"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/comments?post=10872"}],"version-history":[{"count":4,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/10872\/revisions"}],"predecessor-version":[{"id":12674,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/10872\/revisions\/12674"}],"wp:attachment":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/media?parent=10872"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/categories?post=10872"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/tags?post=10872"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/coauthors?post=10872"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}