{"id":10051,"date":"2019-04-12T19:29:31","date_gmt":"2019-04-12T18:29:31","guid":{"rendered":"https:\/\/www.arhns.uns.ac.rs\/givsf\/?p=10051"},"modified":"2019-04-12T19:29:31","modified_gmt":"2019-04-12T18:29:31","slug":"crazy-monday-video-game-4","status":"publish","type":"post","link":"https:\/\/www.arhns.uns.ac.rs\/givsf\/crazy-monday-video-game-4\/","title":{"rendered":"Crazy Monday-video game"},"content":{"rendered":"<p>Na osnovu stecenog znanja postavila sam novu scenu za 2d video igricu.<br \/>\nPozadina koja ne ucestvuje u interakciji sa karakterom se pravi kao fiksna fotografija, dok svi ostali predmeti sa kojima glavni karakter dolazi u kontakt se prave kao posebni PNG fajlovi.<br \/>\nPravljenje pozadine, glavnog karaktera i ostalih objekata u igrici je izvedeno tako sto je u posebnom layer-u pravljena kontura, u drugom layer-u koji se nalazi ispod njega postavljena osnovna boja dok je u trecem layer-u stavljena senka. Razlog toga je sto se u zavisnosti od promene izvora svetlosti moze iskljuciti ili promeniti layer u kojem se nalazi senka.<\/p>\n<p>Takodje, pored nove scene, postavila sam i novog karaktera koji ce u nastavku moci da ucestvuje kao drugi igrac u igrici.<\/p>\n<p>FIKSNA POZADINA<\/p>\n<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/PRE-CELE.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-10067\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/PRE-CELE-300x240.png\" alt=\"PRE CELE\" width=\"300\" height=\"240\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/PRE-CELE-300x240.png 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/PRE-CELE-1024x819.png 1024w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/PRE-CELE.png 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>POZADINA SA OBJEKTIMA KOJI SU U INTERAKCIJI SA KARAKTEROM<a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/CELA.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-10070\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/CELA-300x240.png\" alt=\"CELA\" width=\"300\" height=\"240\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/CELA-300x240.png 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/CELA-1024x819.png 1024w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/CELA.png 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>NACIN PRAVLJENJA MODELA<\/p>\n<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/KACI.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-10066\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/KACI-300x240.jpg\" alt=\"KACI\" width=\"300\" height=\"240\" srcset=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/KACI-300x240.jpg 300w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/KACI-1024x819.jpg 1024w, https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/KACI.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>NOVI KARAKTER &#8211; MARTA<\/p>\n<p><a href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/Marta.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-10089\" src=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-content\/uploads\/2019\/04\/Marta-251x300.gif\" alt=\"Marta\" width=\"251\" height=\"300\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Na osnovu stecenog znanja postavila sam novu scenu za 2d video igricu. Pozadina koja ne ucestvuje u interakciji sa karakterom se pravi kao fiksna fotografija, dok svi ostali predmeti sa kojima glavni karakter dolazi u kontakt se prave kao posebni PNG fajlovi. Pravljenje pozadine, glavnog karaktera i ostalih objekata u igrici je izvedeno tako sto&hellip; <a class=\"more-link\" href=\"https:\/\/www.arhns.uns.ac.rs\/givsf\/crazy-monday-video-game-4\/\">Continue reading <span class=\"screen-reader-text\">Crazy Monday-video game<\/span><\/a><\/p>\n","protected":false},"author":337,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[397],"tags":[],"coauthors":[],"class_list":["post-10051","post","type-post","status-publish","format-standard","hentry","category-1819-radovi","entry"],"_links":{"self":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/10051","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/users\/337"}],"replies":[{"embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/comments?post=10051"}],"version-history":[{"count":1,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/10051\/revisions"}],"predecessor-version":[{"id":10090,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/posts\/10051\/revisions\/10090"}],"wp:attachment":[{"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/media?parent=10051"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/categories?post=10051"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/tags?post=10051"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/www.arhns.uns.ac.rs\/givsf\/wp-json\/wp\/v2\/coauthors?post=10051"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}