The objective of this course is to develop an algorithmic way of thinking and solving problems in architecture. In this course, students master the use of a specialized programming language Processing and Arduino electronic platform, which has application in visual art and architecture. Practical tasks are related to solving different adaptive systems (interactive installations, adaptive or kinetic facades) whose shape, color or character is changing in function from the environment conditions.
Interactive Model of Canopy on Stadium in VršacPrototype of an interactive adaptive canopy at the stadium in Vršac. Interactive FacadeThe project presents prototype of facade panels based on the origami principle.
Course teachers:
Dr Mirko Raković, Srđan Savić